Responsive Interfaces and Effective People

Responsive Interfaces and Effective People.

Patrick Roberts has written a fascinating post on Responsive User Interfaces. It’s easy to make a specific application responsive, through careful coding and by limiting what the user can do. An architecture for doing this, with arbitrary functionality, is one of the holy grails of GUI frameworks. Patrick’s post is a step towards this.

Patrick defines responsive as “the UI never locks up and provides at least partial results ASAP,
not that every operation is completed instantaneously”. His design uses
a UI thread that runs performs fast operations, and pushes slow
operations onto a queue. A background thread runs these operations in
priority order.

In his second post,
Patrick refines the queue to handle superseded job items. This is
important in a UI, where, for example, scrolling a list item out of the
visible region of the list makes it unnecessary to figure out how to
display it. It requires some finesse, because a naive implementation
never gets around to displaying any of the items that the user is
scrolling through. (A lot of work went into solving this particular
case in the Laszlo implementation of lists.)

Patrick’s
queue is just a step towards the responsiveness grail, and not the
grail itself, because it still requires hand-coding to decide whether
to perform each action immediately or place it on the queue, and to
factor long-lasting tasks into subtasks that can display incremental
progress — although maybe MVC usually takes care of the latter?

This design reminds me of David Allen’s Getting Things Done system. GTD is summarized here (PDF) and here. 43 Folders is an excellent site about how to use the system.

GTD
can be thought of as a really sophisticated priority queue, and a
decision procedure for deciding what to execute immediately and what to
place in the queue. Each item in the queue has metadata: whether it has
multiple steps, whether it requires additional information, its
priority, external deadlines, and the context that the item requires:
people, place, time, and energy. (GTD includes other storage structures
too, and uses very different terms. I’m playing up the queue,
and assimilating it to my own system, in order to make my point here.)
When time is available, an item is selected from the queue according to
the match between the current context and the item context, and then
according to relative properties such as item priorities and external
deadlines. For instance, I do my busywork tasks late in the day or when
I’m otherwise feeling not at my sharpest; there’s some tasks I only do
when I’m in California or when I’ve got a coworker on the phone; and
there’s some that I’m only willing to start when I know that I’ve got a
few uninterrupted hours in front of me. Beyond that, I choose according
to whether there’s an external commitment and then by how important
they are.

Here’s the idea I’m toying with: Use a queue like the GTD
queue, and items with metadata, to schedule actions an application
framework. The idea of matching task context with current context
brings together some of the context-dependent actions that a computer
performs. For example, indexing is a lower-priority task, but one that
doesn’t require the user and doesn’t require an available time
commitment to be worth starting; this is like my busywork. Synching,
checking mail, and sending queued messages require a network
connection; this is like my being in California or on the phone with a
coworker. I also like the idea of adding metadata to an action, and
using this to schedule it. In the GUI
frameworks that I’m familiar with, the only metadata associated with an
action is how to undo it (and what to call it in the Undo menu item).
If the metadata also includes some of the same kinds of information
that tasks in a project plan included, such as resources, dependencies,
deadlines, and time estimates, then a GTD-style decision procedure can be used to move actions between a GUI thread, a background thread, and a Roberts-style queue.

There’s an obvious connection to blackboard systems and to AI planners such as Soar
here. In fact, we can take a leaf from AI to solve the problem of how
to supersede tasks, as in the scrolling case. The idea is that tasks
have supertasks, and cancelling a supertask cancels its subtasks. (This
is like a goal tree in planning; a process thread or child process in
an operating system; and a project milestone or a milestone task in
project management.) In the scrolling case, the task of rendering a
list item is a subtask of displaying the visible content of the list.
Once the list has scrolled again, the extension of the visible content
has changed, and any subtasks of the task of displaying the content of
the old position should be cancelled. (A smart system would pool
the tasks, so that it could restart them or leave them running if
they’re also subtasks of a new task — in the scrolling case, if the new
position includes the same list item.)

Although the Roberts queue and the GTD system are similar, they serve different purposes. The Roberts queue was designed to optimize responsiveness — the time between the user event that initiates the action, and the initial feedback that the action is proceding. The GTD system was designed to optimize productivity
— the throughput of the system, and the portion of that throughput
dedicated to important items. Responsiveness and productivity are duals. A responsive application is easier to use productively, because it reduces input stuttering and it allows for tighter OODA cycles.
And a productive person has an easier time being responsive, because
(1) their backlog is smaller, and (2) they can tell you what their
backlog is, and whether the task of responding to you is in it.
[Oliver Steele]

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