“Perimeter.” A sci-fi real-time strategy game, from a Russian
developer, that seems to be a primer on network warfare. Competitive
infrastructures and disruptive attacks. Looks like fun.

Another interesting game is “Mercenaries” from Lucas Arts. Reputation
system that is driven by an embedded journalist that records player
actions, which determines how civilians and the various warring
factions respond to the player. Based on the US military’s system of
identifying a “most wanted” list of enemy targets in a playing card
deck, players will use the playing card metaphor to identify missions
and enemy targets. Take on missions from the different factions in
order to gain intelligence and get new playing cards/targets and access
to new areas.
[John Robb's Weblog]

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