Paper Prototyping

Paper Prototyping.  I've basically given up on software prototypes. If the prototype can do everything the product can do, it might as well be the product, and if it can't, it's not much use. Luckily, there's a much better idea: paper prototypes, which neatly solve this problem and the iceberg problem in one fell swoop. Even luckier, Carolyn Snyder has just written a great new book, Paper Prototyping, on the subject. This is an essential reference for anyone designing user interfaces, and it's well written to boot.  [Joel on Software]

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